UX design

NVIDIA

Improving the learnability of emerging technology, including spatial analysis and voice customization software and hardware, through interface design, visualizations, and user manual graphic design.

Some mockups of Connie's work at NVIDIA on spatial analysis software.

Role

Experience Designer

Graphic Designer

Duration

April 2022 - July 2022

Team

Marshal Uhls

Paul McAlpine

Tools

Figma

Overview

Bridging emerging technology in software and hardware

I interned on the NGC Cloud Team as a User Experience Design Intern for 12 weeks during the summer of 2022. I was integrated onto a team of designers doing amazing work defining the design and user research culture at NVIDIA.

My full designs are under NDA, but read on for a summary of my process and findings!

Deliverables

1. In-App Onboarding Prototypes

End-to-end user flows teaching individuals and businesses how to use spatial analysis software in their own physical environments

Blurred design for an in-app onboarding workflow.
Blurred designs for printed instruction manuals for the product.

2. Out-of-Box Hardware User Manual

UX writing and visual graphics for print instruction manuals, visualizing camera angles, field of view, proximity of spatial elements. Physical print accompaniment to software component

3.

Voice Customization

Web Prototype

Full user flow and prototype of voice-to-text and voice customization software. Accounting for voice metrics such as pronunciation, accuracy, clarity, etc.

Blurred designs for voice-to-text prototypes.

What I learned

Show work early and often

This was the first time I had access to a team of designers who could critique my work on a regular basis, and this was definitely one of the most valuable experiences of my internship. Not only did I gain the privilege of frequent feedback on my work, but witnessing how other designers critiqued each other gave me insight into how I can offer feedback to others and look at my own work from a different lens.

Be proactive

One of my biggest challenges was trying to feeling connected with my team given its remote nature. Being my first time on a design team, it took a while for me to feel comfortable speaking up during team-wide meetings and contributing the input I had to offer. Being in an actual workplace taught me skills that I would have to work on, and I'm now a lot more conscious about being proactive and contributing to design meetings with managers and stakeholders.

Consolidating design decisions

My NVIDIA projects were massive in relation to my previous experiences, and due to my limited time at the company, they had a life before and after me. The projects had been in the hands of many people, and being onboarded and orienting myself was a challenge in and of itself. I learned how to consolidate different decisions and iterations from different designers, as well as the value of exploring as many viable directions as possible.